EmojiTactics is an turn-based tactical combat game for mobile. It works offline, too: just go to the main site and select "Add to homescreen" from your browser's menu
Read this section first. Return to the reference sections as necessary.
- Two teams of emoji units battle in an encounter.
- Each team has a leader(⭐). A team loses when its leader dies.
- The two teams take turns performing actions or passing.
- When both teams pass in succession, all movement (👟) is restored and all abilities are re-enabled.
- When two units engage (⊹), each unit deals damage (🗡) to the other's hearts (❤️) and both units' movement (👟) is lost.
- A unit cannot engage (⊹) a unit that has more movement (👟) than it does.
- ⭐ Leader background. In an encounter, each team has a leader. When the leader dies, that team loses.
- ⊹ Engage. Use this ability to make two units deal damage to each other.
- 🗡 Piercing damage. Breaks one heart (❤️).
- ❤️ Heart. Measures how much damage the unit can take.
- 💔 Broken heart. When a unit has only broken hearts remaining, it dies.
- 👟 Movement. You cannot engage a unit that is faster than you.
- 🦋 Flight movement. Counts as one movement (👟). However, regular movement cannot be used to engage a unit with flight movement.
- 🛑 Blocker. Prevents non-flying units from engaging units other than this one.
- 🤕 Heal action. Restores one broken heart (💔).
- 🛡 Armor. Each protects the unit from one piercing damage (🗡).
- 👊 Impact damage. Ignores armor.
- 🔥 Fire damage. Ignores armor.
- ⚡ Electrical damage. Ignores armor. Disables all special abilities on the target for the current round.
- 🗡💨 Charge damage. Deals one piercing damage (🗡), plus one additional damage (🗡) for each movement the engager is faster than the target.
- 🏹 Ranged damage. This ability deals the displayed damage directly to a target, without receiving any damage from the targeted unit.
- 🍄 Growth. This unit will gain one new heart each time a unit dies.
- 🌪️ Ranged wind attack. Removes all movement from from the target. Deals one point of impact (👊) damage if the target is capable of air movement.
- 🕸️ Web. Removes all movement from an opposing unit. Does not affect abilities, however.
- ❄️ Freeze damage. Removes all movement from an opposing unit and drains all abilities.
- 👀 This ability refreshes the unit's movement and abilities. Can be used only once per round.
- X⤵️ Placing action. Grants a certain advantage to another friendly unit.
- X* Spawn action. Creates a new friendly unit.
- X¹ One-time use. This ability can only be used once per game.
- X† Sacrifice. Use of this ability destroys the unit performing it.
- X⸩ This ability affects all units on the opposing team
- ⸨X⸩ This ability affects all units (both friendly and opposing)
- 🎭 Masquerade. This ability turns the acting unit into a copy of any target unit, but with only a single heart (❤️).
- 💘 Charm. This ability turns a target opposing unit into a friendly unit. The charm ability is disabled on the first round of an encounter.
- 💰 Money. Used to purchase upgrades for your leader.
- 👥 Select team. Use this to change the units in your team, subject to available space.
- 🎒 Space. Space lets you take more units with you.
- ❱ Next. Move to the next screen, acknowledge the current action, or pass on your turn.
- ❰ Back. Go to the previous screen.
- ⏏ Stop. Abort the current encounter.
- 💥 Reset game. Reset the game to its initial state. You will lose all your saved progress.
|Tags||Deck Building, offline, Tactical, Touch-Friendly, Turn-based, Turn-Based Combat, Turn-based Strategy|
|Asset license||Creative Commons Zero v1.0 Universal|
|Average session||A few minutes|
|Inputs||Mouse, Touchscreen, Smartphone|
|Links||Community, Source code|
Leave a comment
Log in with itch.io to leave a comment.