Emoji Tactics
Hello
EmojiTactics is an turn-based tactical combat game for mobile. It works offline, too: just go to the main site and select "Add to homescreen" from your browser's menu
The Basics
Read this section first. Return to the reference sections as necessary.
- Two teams of emoji units battle in an encounter.
- Each team has a leader(β). A team loses when its leader dies.
- The two teams take turns performing actions or passing.
- When both teams pass in succession, all movement (π) is restored and all abilities are re-enabled.
- When two units engage (βΉ), each unit deals damage (π‘) to the other's hearts (β€οΈ) and both units' movement (π) is lost.
- A unit cannot engage (βΉ) a unit that has more movement (π) than it does.
Encounter Reference
- β Leader background. In an encounter, each team has a leader. When the leader dies, that team loses.
- βΉ Engage. Use this ability to make two units deal damage to each other.
- π‘ Piercing damage. Breaks one heart (β€οΈ).
- β€οΈ Heart. Measures how much damage the unit can take.
- π Broken heart. When a unit has only broken hearts remaining, it dies.
- π Movement. You cannot engage a unit that is faster than you.
- π¦ Flight movement. Counts as one movement (π). However, regular movement cannot be used to engage a unit with flight movement.
- π Blocker. Prevents non-flying units from engaging units other than this one.
- π€ Heal action. Restores one broken heart (π).
- π‘ Armor. Each protects the unit from one piercing damage (π‘).
- π Impact damage. Ignores armor.
- π₯ Fire damage. Ignores armor.
- β‘ Electrical damage. Ignores armor. Disables all special abilities on the target for the current round.
- π‘π¨ Charge damage. Deals one piercing damage (π‘), plus one additional damage (π‘) for each movement the engager is faster than the target.
- πΉ Ranged damage. This ability deals the displayed damage directly to a target, without receiving any damage from the targeted unit.
- π Growth. This unit will gain one new heart each time a unit dies.
- πͺοΈ Ranged wind attack. Removes all movement from from the target. Deals one point of impact (π) damage if the target is capable of air movement.
- πΈοΈ Web. Removes all movement from an opposing unit. Does not affect abilities, however.
- βοΈ Freeze damage. Removes all movement from an opposing unit and drains all abilities.
- π This ability refreshes the unit's movement and abilities. Can be used only once per round.
- Xβ€΅οΈ Placing action. Grants a certain advantage to another friendly unit.
- X* Spawn action. Creates a new friendly unit.
- XΒΉ One-time use. This ability can only be used once per game.
- Xβ Sacrifice. Use of this ability destroys the unit performing it.
- XβΈ© This ability affects all units on the opposing team
- βΈ¨XβΈ© This ability affects all units (both friendly and opposing)
- π Masquerade. This ability turns the acting unit into a copy of any target unit, but with only a single heart (β€οΈ).
- π Charm. This ability turns a target opposing unit into a friendly unit. The charm ability is disabled on the first round of an encounter.
UI Reference
- π° Money. Used to purchase upgrades for your leader.
- π₯ Select team. Use this to change the units in your team, subject to available space.
- π Space. Space lets you take more units with you.
- β± Next. Move to the next screen, acknowledge the current action, or pass on your turn.
- β° Back. Go to the previous screen.
- β Stop. Abort the current encounter.
- π₯ Reset game. Reset the game to its initial state. You will lose all your saved progress.
Status | Released |
Platforms | HTML5 |
Rating | Rated 2.0 out of 5 stars (1 total ratings) |
Author | immadeofmeat |
Genre | Strategy |
Tags | Deck Building, offline, Tactical, Touch-Friendly, Turn-based, Turn-Based Combat, Turn-based Strategy |
Code license | MIT License |
Asset license | Creative Commons Zero v1.0 Universal |
Average session | A few minutes |
Inputs | Mouse, Touchscreen, Smartphone |
Links | Community, Source code |
Leave a comment
Log in with itch.io to leave a comment.